![]() ![]() See my comment immediately below for dependencies - the game is made with (by now) a pretty ancient version of GameMaker so it doesn’t run on modern distros out of box. ![]() ![]() Default (spelunker) style can be customized via /color. Spelunky 2 has pixel renditions of skins but it’s just a single frame for UI - no animations.Ĭurrently you have /style with 3 default animations and a very poorly drawn “cube with legs” that I made in 2013. You can look at existing sprites using YYTextureView. Waiting while being used as a damsel style (optional)."Whoa" (showing when standing on an edge of a block).Duck-to-hang transition (over the corner of a block).Hanging on something (like edge of block, or wall with gloves).Being held in hands of other player (optional).I could look into it for a future update (whenever that’ll be) but someone would have to draw those sprites first. ![]()
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